Tuesday, October 23, 2012

Update Oct.23





















 All right, I'm back on schedule. Backgrounds= finished. I'm halfway done with the still images of the characters that require little animation, and my aim is to have them all completed by thursday: a reasonable goal, to be sure. Things are moving briskly, and I'm loving the added detail I can achieve with the new HD settings.

Just gotta keep truckin'.

Thursday, October 18, 2012

Update Oct. 18






As everyone knows, I was making all of my previous assets in SD, in 720x480. Thanks to the kick in the pants I got last class, I'm now creating all new assets in 2200x1238 (that will go in a 1920x1080 comp). I'll be finished recreating all of these backgrounds by the end of the day. Meanwhile, to sate your thirst for progress, here are 6 shots of rough, messy work-in-progress.

Thursday, October 11, 2012

Update Oct. 11


BEHOLD. My example of how toonboom and aftereffects interact with each other. My goal is to get the simple scenes all done by not this coming Thursday, but the Tuesday after. This is mainly due to the realization of the amount of time it takes for me to create the assets in toonboom while maintaining the look of the photoshop documents.

Tuesday, October 9, 2012

Update Oct. 9












Here are my backgrounds for all my character animation! Enjoy!

Technically, I'm behind by a class due to having the stomach flu, but I know that by next thursday I'll have all of the simple still animations roughed out for my characters so I can start importing them into my comps. 

Tuesday, October 2, 2012

Update Oct. 2

As I push forward in my day by day schedule, I continue to be on time. While I may not have anything to show today really besides line-art, my aim to have every background ready by Thursday is totally in sight. I'm in a really good place, and will post the fruits of my work on Thursday.