Wednesday, August 29, 2012

Script for Hot Dog Wizard (8/30)


Script for “Hotdog Wizard”

Elevator Line: A wizard who can only create hotdogs with his powers has an identity crisis in an arms race with a competing wizard.

Theme: We are all good at something, even if that something is small in comparison to others.


Ext. View of Central Park, New York City. It’s early, sun just rising. It’s autumn.

Cut to a sidewalk in the park. We see a small, old, pudgy man with a moustache and glasses pushing along a silver cart. After a short while he seems satisfied with a spot, and stops. He puts the brakes on, opens the umbrella, fixes it up, sets up a small stool behind the cart. He pulls out a small, cone-shaped hat, dusts it off, and ritualistically places it atop his balding head. He opens a small wooden sign in the front of his cart, which reads “The AMAZING Hotdog Wizard.” He steps on the stool behind the cart and folds his hands, waiting for customers.

We see people beginning to walk into the park. Most just walk by, but eventually a young man glances at the sign and is at first confused, then intrigued. He walks up to the HDW (HotDog Wizard) and places some money on the cart’s counter. The HDW nods, and, opening a drawer on his cart, pulls out a flower with flourish. By this point, a small crowd has gathered around the cart. Holding the flower up, the HDW wiggles his fingers and, poof, there is a puff of smoke. Once it clears up, we see the flower has been replaced by hotdog. There is clapping, and the man takes a bite out of his hotdog. It’s delicious. The HDW takes a small bow. People begin to clamor around the stand, waving money at the HDW. A montage ensues, where the HDW turns all manner of objects into hotdogs.

All of sudden there is a large puff of smoke to the right, interrupting the HDW, blowing his hat askew. Everyone glances to where the smoke came from, and there is a tall, handsome man, standing next to an elaborate stand, cloaked. He whips off his coat with a flourish, revealing bright clothes underneath. He snaps his fingers and the cloak disappears in a puff. The crowd claps, he bows, and then snaps his fingers again, creating a neon sign above the stand flashing “THE WHATEVER-YOU-WANT WIZARD!”

We then see the same man from before cautiously walk up to the WYWW, and give him some money. The WYWW smirks, claps his hands, and a golden wristwatch appears. The man’s eyes widen and he grabs the watch greedily as the crowd ooos and ahhs. Then, visibly, the crowd as a clump moves over from the HDW stand to the WYWW, waving money. The HDW reaches forward in vain, trying to stop the group, but it’s to no avail.

What then follows is a montage of the WYWW making various objects for people. There will be three cuts to the HDW, during this time, with each time flanked by 1 or 2 instances of the WYWW creating something for the various patrons. The first cut will show the HDW with a new, hastily made sign saying “50% off.” Second will be the same sign saying 99% off, with the “50%” painted over. The final cut will be initiated when the WYWW creates a bunch of hotdogs for the whole crowd to cheers. The HDW is shocked, then dejected, then depressed. He slumps over, and slowly takes off his hat. He steps off of his stool, forgotten by the crowd.

We then cut to the WYWW’s crowd, where a small boy, who looks like a bad kid, with a black skull shirt, pushes to the front of the crowd and thrusts money up to the WYWW, who takes it and then looks at the kid expectantly. The kid holds up a piece of paper; we don’t see it’s contents. The WYWW strokes his chin, nods, and, smirking, claps his hands.

We cut back to a bird’s eye view of the park. There’s a large poof, and there is a giant T-Rex standing over the park, blinking stupidly.

Back to the crowd. There is a beat, and then everybody is screaming, all except the WYWW and the boy (who looks jubilant).  The WYWW laughs and goes to snap his fingers to get rid of the T-Rex. However, before he can, the T-Rex steps on the WYWW, removing him from the equation. The dinosaur roars.

Pandemonium ensues. Seemingly oblivious, the HDW is closing his umbrella, with his back turned from his stand. Suddenly, the T-Rex stomps on the stand, breaking it into a million pieces, causing the HDW to jump. He looks at the stand, then adjusts his glasses and looks at the T-Rex. Another roar. The HDW’s brow furrows, he slams his hat back on his hat, rolls up his sleeves, and with a determined look, wiggles his fingers at the T-Rex, who turns into a giant hotdog. The gigantic hotdog slams to the ground in the field behind the HDW, causing the earth to shake. There is a beat, and the frazzled people begin cheering. They rush the HDW and begin throwing him into air. He’s at first surprised, then pure joy crosses his face as he realizes that he’s done something good for these people. Fade to black.

Cut to an unspecified time in the future. The HDW has rebuilt his stand (which looks slightly ramshackle). There is a long line coming from his stand. At the front of the line is the WYWW, with an arm in his sling and covered in bandages. There is a new sign: “Come eat a part of the world’s largest hotdog!” The HDW hands over a plate to the WYWW, who, smiling, takes it. The HDW smiles back, looking quietly happy.

Credits

Tuesday, August 28, 2012

Progress 8/28

First, I spent the weekend experimenting with various aesthetics and character designs. Here are some images that I created.

The Hot Dog Wizard himself.

A loose sketch of New York and Central Park. The type of aesthetic I'll be going for.

A sketch of the wizard with his cart.

Experimenting with the blur tool, to create depth. 
My main goal with these images was to create a few examples of the aesthetic I might be going for. Overall, I'm satisfied with the ideas I've come up with, and will continue to push in this direction. I now want to take the same style and attempt to create 3d dioramas in AfterEffects, in order to see how AfterEffects handles the natural lighting effects, as well other effects I want to experiment with. 

Now for my calendar. Here's the schedule I'm entertaining right now.

8/28- 9/18= Over the course of these three weeks, I will be creating assets and experimenting with aftereffects to attempt to create an aesthetic that will seem like a dynamic, three-dimensional illustration. The goal of this will be twofold- by creating assets that are in a 3d space, I will give my animation a sense of depth, creating not so much an illustration, but a world, and also will create a piece with a uniqueness that will push my story further. GOAL: Nailing down what it will all look like and pushing on from there.

9/4= Storyboard for the piece, which will I will use as reference for shots.

9/20- End of Semester= Create the comps in which my animation will take place. There will be numerous shots in the piece, and each will need the same amount of detail as the other. Each will be 3d, and each will use the layers and lighting, plus effects, to create a moving illustration. However, it's a large amount of work, so the rest of the semester I will create the various shots. This will allow me to spend next semester animating without having to worry about creating new assets, focusing on polish.

Wednesday, August 22, 2012

A Brief Summary of My Goals

This year for me is going to be crazy. Between senior studio, this class, my electives, upcoming job stuff, and life in general, I'm going to be running pretty hard into the ground. Setting up these goals will not only allow me to keep a clear head of what needs to be done and in what time frame, it will also help me keep some piece of mind that there's a plan.

So to start, I'm going to answer the questions Jill gave us in class, and then move on from there.

1.) Why do I and for how long have I made art?

I've always doodled, ever since I could hold crayons, but I never really got into it until fourth grade. I remember vividly drawing a robot scorpion that fired lasers out of it's tail, and it was from then on I have kept sketch books to fill with ideas.

I never intended to be an animator, either- coming into MCA, I'd only made fine art, and had never touched a computer to do anything except look up stuff about video games. Photoshop, Toonboom, Maya: these were all new things to me when I came here. However, that challenge of learning those programs is precisely one of the reasons why I make art- I enjoy challenging myself and giving myself creative problems to overcome. It's a thrill when I have an idea for a piece and I set it out in front of myself to figure how to bring that idea into the real world.

The second reason I make art is to tell stories. I read comics obsessively as a teenager and watched animated films and movies since I was born. While I love fine art and literature when they are their own separate entities, when they join together in unison you get an entertainment that has a unique power to completely entrance the audience and build a believable world for them. The satisfaction of creating these stories is what I live for in my art making.

2.) What are the sources of my ideas?

I could say something along the lines that I draw ideas from everyday life, but the fact is that that isn't true. Where I get my inspiration from is usually the desire to escape from everyday life. I'll being doing the most mundane task (like cutting the grass) and, getting bored out of my skull, will create little stories in my head to combat the boredom. Sure, I'm influenced by every piece of art I enjoy, and the same can be said for movies, music, and books. But at the end of the day, the time I get my ideas is when I really want to escape.

3.) What do you want to develop for class?

My main goal for this semester is to nail down the techniques and aesthetic of my senior piece. Over the summer, I did a lot of painting and I want to carry over the aesthetic sense of what I made over into my animation. I want to create moving painting using 3D layers with natural light in order to give a real sense of space, and I really want figure out how best to utilize the program to create the ideas in my head.

4.) What skills do I bring to the course?

Besides already taking Dynamic Imaging 1 and having a pretty good grasp on the basics of AfterEffects, I'm also very comfortable with Photoshop and Toonboom and plan on using both in conjunction with AfterEffects. Also, I have taken courses in painting, life drawing, illustration, and 2D design, which will all inform my work.



To start this semester, I want a warm up exercise in making a diorama in AfterEffects, getting a handle on how 3d layers and lighting works in order to know how to set up the comps and effects to make a believable area. From there, I want to delve into the various effects of the program and how they work in order to fully understand the tool set. Finally, I want to take these lessons I've learned and apply to the creation of backgrounds for imported character animation for toonboom in order to see how everything works. I will use these assets in my finished senior piece.

Looking forward to the semester- gonna be a good one.